CS398 - Design and Implementation of Computer Games
Colby College, Spring 1999,
Randolph M. Jones
Genres of Computer Games
This is one way (but certainly not the only way) to break down
categories of computer games. Some individual games might
belong to more than one category, but many fall cleanly into
a single category.
- Shooters
- First person perspective
- Doom, Quake, Unreal, Afterlife
- Third person perspective
- Tomb Raider, Jazz Jackrabbit
- Adventure/Interactive Fiction
- Text-based
- Graphical
- Myst, Riven, Curse of Monkey Island, Full Throttle
- Vehicle Simulators
- Need for Speed, Longbow, Microsoft Flight Simulator, Falcon
- Role Playing
- Baulders Gate, Diablo, Ultima
- Strategy
- Sports
- FIFA, NHL, Madden Football
- Board Games/Puzzles
- Arcade
- Centipede, Frogger, Pinball
- Complex System Simulation
- Sim City, Petz, Creatures
There are also now some classes of games that have specialized target
audiences, but can include any of the above categories. These are designed to
break out of the mindset that computer games are for young, white males.
The most explicit and successful of these classes currently are:
- Games for girls (Purple Moon)
- Games for kids (Humongous Entertainment)
Randolph M. Jones
(rjones@colby.edu)