CS398 - Design and Implementation of Computer Games

Randolph M. Jones

Colby College, Spring Semester, 1999

Time

2:30 PM - 3:45 PM, Monday and Wednesday

Location

Keyes 102

Textbook

Other readings

Supplementary texts

Tools

We will explore most of the game implementation concepts using Java. The textbook comes with a Java compiler from Sun, but it is somewhat out of date and not very friendly to use. I recommend using one of the following:

For your final project you can use whatever language and hardware platform you like. Many types of games will be fine using Java. However, if you find Java doesn't give you the performance you need, I recommend using C++ (or C if you have to) on either a Windows or Macintosh machine.

If you want very high performance, your best choice is probably to use C++ on a windows machine. I have a copy of Microsoft's DirectX Software Development Kit, which is currently the state-of-the-art toolkit for developing high performance multimedia applications (like computer games). DirectX will be installed on the Windows NT machines in the Mudd lab, and we will try set you up with it if you want to work at home.

Course content

This course emphasizes the hands-on development of computer games, as well as the study of computer games from the perspectives of technology, science, and art.

Designing good computer games requires knowledge of

I hope to cover (at least) the following general topics during the course

Evaluation

The course will include a variety of papers and projects, class presentations, and a mid-term exam.

Projects will involve the implementation of all or part of a computer program, using principles of design covered in class, and using modern tools for game development.

Students will complete final class projects in groups of up to three people. Each student group will create a complete computer game, generating a concept, design, storyboard, software specification, implementation, documentation, and system evaluation.

Final projects will be presented to the Colby Community at a Computer Science Festival, tentatively scheduled for Wednesday, May 5.

The mid-term exam will take place approximately two-thirds of the way through the semester. There will be no final exam.

Grading

I will compute final grades for the course using the following proportions:

Assignments will generally receive a score on a 100 point scale. These will not map directly to letter grades until everything is tallied at the end of the semester. However, as a rough guide, I try to give 90 points or more to what I consider ``A'' work, 80 points or more to ``B'' work, 70 points or more to ``C'' work, and 60 points or more to ``D'' work.


Randolph M. Jones (rjones@colby.edu)

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